-- Add bug to box -- increment present counter for box and cross check values -- run nessessary animations -- Move bugs up in line -- this routine uses films loops -- Game ordeurve of events -- rotate wheel, come to stop -- generate number of bugs (and run animation for "put x bugs in box" --waitloop ---- click on bug ------- animatate bug jumping (based on cast num of active bug) ------- too many bugs already -- error thingy .kick bug out of box ---- click on switch or barker -------too few bugs, error error error error error. kill all bugs. ------- otherwise, rotate wheel, come to stop, ------- if fewer than 8 bugs have been counted then begin loop again ------- otherwise spin wheen and play congrats!